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EMERGING TECHNOLOGY NOTES #pdf
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DEFINE CLOUD COMPUTING  NO NEED OF SPECIFIC VERSION OF SOFTWARE  NO NEED OF PC  NO NEED OF OWN INFRASTRUCTURE ,PLATFORM OR SOFTWARE  NO NEED OF NETWORK AND SERVICES MAINTANCE  ACCESS MULTIPLE SERVICES CHARACTERSITCS OF CLOUD COMPUTING  PERFORMANCE  VIRTUALIZATION  AGILITY I.E. HIGH RESPONSIVE  HIGH RELIABLITY AND AVIBLITY  HIGH SCALABILITY  MULTI-SHARING  PAY PER USE MODE  MAINTANCE OBJECTIVE/GOALS OF CLOUD COMPUTING  REDUSED COST RELATED TO IT ENERGY/POWER COSUMPTION  SCALE TO IT SYSTEM QUICKLY,EASILY,AND COST EFFECTIVELY BASED ON BUSINESS NEEDS  CREATE A HIGHLY EFFICENT IT SYSTEM WHERE RESOURCES ARE POOLED TOGETHER  ACCESS SERVICES FROM ANYWHERE AT ANY TIME  IMPROVE ANY WHERE ACCESS FOR EVER INCREASING USERS  COST ARE ALIGENED TO WHAT ACTUAL RESOURCES USED I.E PAY PER USED MODE IMPLIMENTATION/ADOPTION/PERTINENT ISSUES TAKE CARE WHILE DESIGNING CLOUD COMPUTING  ENVIRONMENT FRIENDLY CLOUD COMPUTING  SOFTWARE DEVELOPMENT IN CLOUD  INTER-OPERABILITY  UNEXPECTED BHIEVIOUR  THRESHOLD POLICY  HIDDEN COST  SECURITY ISSUES ADVANTAGES OF CLOUD COMPUTING  QUICK DEPLOYMENT( EXPENSION)  AUTOMATIC SOFTWARE INTERATION  ALMOST UNLINITED SOTRAGE  BACKUP AND RECOVERY  EASY ACCESS TO INFORMATION  COST EFFICIENCY CHALLENGES/SECURITY ISSUE TO CLOUD COMPUTING  TRUST  DATA STEALING  IDENTITY MANAGEMENT AND ACCESS CONTROL  LEGAL ISSUE AND COMPLIANCE  PRIVACY  GOVERANCE  ARCHITECTURE  AUDIT  SOFTWARE ISOLATION  INCIDENT RESPONSE  APPLICATION SECURITY  CONFIDENTIALITY  AVAILABLITY  INTEGRITY ARCHITECTURE OF CLOUD COMPUTING  CLIENT  APPLICATION  USER INTERFACE  MACHINE INTERFACE  PLATFORM  COMPONENTS  SERVERS  INFRASTRUCTURE  COMPUTERS  NETWORKS  STORAGES  SERVERS TYPES OF CLOUD COMPUTING  PUBLIC CLOUD  PRIVATE CLOUD  HYBRID CLOUD MODEL OF CLOUD COMPUTING  SOFTWARE AS A SERVICE  SERVER  STORAGE  OPERATING SYSTEM  DBMS  SOFTWARE  PLATFORM AS A SERVICE  SERVER  STORAGE  OPERATING SYSTEM  DBMS  INFRASTRUCTURE AS A SERVICE  SERVER  STORAGE  NETWORK AS A SERIVE  INTERNET  COMMUNICATION AS A SERVICE  INSTANT MESSAGE & VOIS SIMILARITIES & DIFFERENCE IN CLOUD & GRID COMPUTING  SIMILARITIES  SCALIABLITY  MULTITASKING & MULTITENANCY  REDUSED COST  HIGH UP TIME AVAILABILITY  DIFFERENCE  DATA STORAGE  COMPUTATIONS KEY FEATURES OF 2.0  FOCUS ON COMMUNITIES  CONTENT SHARING  NEWS OR INFORMATION FINDS YOU  MOSTLY WRITE READ WEB COMPONENT OF 2.0 FOR SOCIAL NETWORK  WIKIS  FILE SHARING  TAGGING  COMMUNITIES  BLOGGING  MASHUPS LIFE CYCLE OF SOCIAL NETWORK WITH WEB 2.0  ANALYSIS NEED FOR SOCIAL NETWORKS  IDENTIFY INITIAL SET OF MEMBERS  CREATE SOCIAL NETWORK  SHARE DATA WITH ALL MEMBERS (PODCASTING/FILE SHARING)  HAVE DISCUSSIONS ON IMPORTANT TOPICS B/W MEMBERS (SEND EMAILS TO ONLINE GROUPS FOR JOINING)  ACHIVE FINAL OBJECTIVE OR TERMINATE THE NETWORK  CONDUCT REGULAR MEETING(USING ONLINE TOOLS)  INTERACT WITH OTHER NETWORKS AND INVITE MEMBERS(DISTRIBUTED FORUMS) DIFFERENCE B/W 1.0 Vs 2.0 BASIS WEB 1.0 WEB 2.0 FIND YOU FIND INFORMATION INFORMATION FINDS YOU WAY STATIC CONTENT MOSTLY ONE WAY COMMUNICATION MORE ABOUT TWO WAY COMMUNICATION THROUGH SOCIAL NETWORKING, BLOGGING ,TAGGING & WIKIS WEB THE WEB THE SOCIAL WEB CONNECT CONNECT TO INFORMATION CONNECT TO PEOPLE TYPE READ ONLY WEB READ AND WRITE WEB ACCESS INFORMATION ACCESS INTERACTION & SHARING EXAMPLE PERSONAL WEBSITE BLOGS,FACEBOOKS MOBILE COMPUTING DEVICE  PERSONAL DIGITAL ASSISSTANT/ENTERPRISE DIGITAL ASSISSTANT  ULTRA MOBILE-PC  SMARTPHONE  WEARABLE COMPUTER  TABLAE COMPUTER BENEFITS OF MOBILE COMPUTING  REMAOTE ACCESS TO CORPORATE KNOWLEDGEBASE  ANYTIME & ANYWHERE CORPORATE SERVICES AND INFORMATION  REMOTE ACCESS TO INFORMATION BY WORK FORCE  UPDATED INFORMATION FACILITATION EXECELLENT COMUNICATION  IMPROVE MANAGEMENT EFFECTIVENESS MOBILE COMPUTING & BYOD(BRING YOUR OWN DEVICE)  DEVICE RISKS  NETWORKS RISKS  APPLICATION RISKS  IMPLEMENTATION RISKS TYPES AND BEHIVOUR OF SOCIAL NETWORKS  TYPES  ORGANIZATION  ACADEMIC AREAS  GEOGRAPHICAL BOUNDARIES  SOCIAL BOUNDARIES  COMMUNITIES  LITERATURE AREAS  BEHIVOUR  STUDY CIRCLE  SHOPPING AND UTILITY SERVICES NETWORKS  SOCIAL NETWORKS FOR THE INVENTORS  SOCIAL NETWORKS FOR THE SPECIALIST GROUPS  SPORTING NETWORKS  MIXED NETWORKS  SOCIAL CONTENT NETWORKS  POLICE AND MILITARY NETWORKS  NETWORKS FOR FINE ARTS  OTHERS BEST PRACTIES OF GREEN IT  STAKEHOLDERS  ON-GOING COMMUNICATION  GUIDELINES  INFLUENCE PARTNERING ORGANIZATIONS




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